Be the last Hero standing! Bankrupt your rivals by capturing locations, upgrading them to
Taverns, and hoarding Gold. If you run out of Gold and Properties to sell, you are
eliminated.
âĶ The World
Day & Night: The world cycles every 10 rounds.
Day: Standard visibility.
Night: Fog rolls in, obscuring vision. Monsters become more aggressive
(Harder
"Skirmish" cards).
Movement: Roll 2d6 to move. Landing on Start (The Inn) or passing it
recharges
your abilities and grants 200G.
The Dungeon (Jail): If arrested, you must skip a turn. Some abilities (like
Rogue
skills) can help you escape or trap others.
âĶ Stats
Your ability to succeed in checks depends on your stats:
STR (Strength): Used for brute force, smashing
obstacles, and
heavy weapons.
DEX (Dexterity): Used for dodging, traps, acrobatics,
and
ranged weapons.
INT (Intelligence): Used for magic, puzzles, and resisting
spells.
Secondary Stats:
MOV | GF | RES | HP | DODGE | SURGE
MOV (Movement): Bonus spaces added to your roll.
GF (Gold Find): Extra gold found in chests.
RES (Resistance): Reduced gold lost from taxes/theft.
HP (Max Health): Total Hit Points (Base 10 + STR).
DODGE: Chance to avoid attacks (1% per DEX).
SURGE: Chance for 3x damage (1% per INT).
âĶ Skills
Every Hero has:
Active Skill (Slot 1): A powerful ability you can trigger on your turn. Once
used, it
must be Recharged by passing Start.
Passive Trait: A permanent bonus (e.g., discounts, extra movement, immunity).
Equipment Skills: Rare and Legendary items grant additional Active Skills.
âĶ Status Effects
Polymorph: If turned into a Sheep, you cannot use skills or items, and your stats
are
reduced to 1. Surviving a turn cures you.
Stun/Jail: You lose your turn.
âĶ Capturing Land
When you land on an empty location, you face an Encounter Card. You must roll dice
equal
to your specific Stat (STR/DEX/INT) against a Target Number (TN).
Success: You capture the land and set up a Camp. You choose which Stat
defends it.
Failure: You pay a fine to the Treasury.
âĶ Enemy Territory
Landing on a rival's land offers a choice:
Pay Rent: Simple and safe.
Siege (Attack): Roll your stats against the land's Defense.
Win: You downgrade the building or destroy it. If the owner hired
Guards, you kill one Guard instead.
Lose: You pay Double Rent to the owner.
Note: Buildings upgraded to Taverns (Level 2) are harder to siege.
âĶ World Events
Random events occur periodically. These can be weather effects (Blizzards slowing
movement),
economic booms, or visiting Merchants.
âĶ Dungeons
Rarely, a mythical Dungeon may appear attached to a specific location (e.g., The
Void Edge
or Demon Gate).
Entering: You must be at the entrance tile to enter. Dungeons are High
Difficulty
areas.
Movement: Inside a dungeon, you move 1 tile per turn automatically.
Combat: Every step triggers a dangerous encounter. If you fail, you are cast
out to
the Inn.
The Boss: At the end lies a Boss. Defeating them grants massive Treasure
loot.
Failing expels you from the dungeon.
Ambush: Beware! Rolling a 6 while inside a dungeon may summon the Boss
immediately to
your location.
âĶ Shops & Items
Merchants: Found at Start, Ports, and via Roaming Events. You can buy Equipment
(Stat
boosts) or Scrolls (One-time use spells).
Selling: You can sell items back to any merchant for half price. (Long-press an
item in
the shop menu).
Inventory Limit: You can carry up to 12 items.
âĶ The Treasury
Fines and Taxes are paid into the Kingdom's Treasury. If you land on the Capital
City
(Free Parking), you win the entire pot!
âĶ Etiquette
Turn Timer: You have 15 seconds to take your turn (45s in Shops). If you run
out of
time, your turn is skipped.
AFK Penalty: Missing 3 turns in a row results in being kicked from the game.
Reconnecting: If you disconnect, reload the page. The game state is saved on
the
server.
âĶ Communication
Use the Global Chat in the lobby or Room Chat in-game. You can also right-click (or
long-press) a
player in the Leaderboard to send a Direct Message.
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HOW TO PLAY
ðē Core Stats & Mechanics
Roll dice to move. Goal: Acquire territory, build wealth, defeat bosses.
STR (Strength): Increases Attack & Max HP (HP = 10 + STR).
DEX (Dexterity): Increases Attack & Dodge (1% per point).
INT (Intelligence): Increases Attack & Mana Surge (1%
chance for 3x Damage).
Secondary Stats (Layout):
Row 1: MOV | GF | RES
Row 2: HP | DODGE | SURGE
MOV (Movement): Adds to your movement roll. (Increased by Boots & Skills)
GF (Gold Find): Bonus gold from chests. (Increased
by Items & Traits)
RES (Resistance): Reduces gold lost. (Increased by
Armor)
HP (Max Health): Total hit points (Base 10). (Increased by STR)
DODGE (Evasion): % chance to avoid hits. (Increased
by DEX)
SURGE (Mana): % chance for 3x damage. (Increased by
INT)
âš Properties & Territory
Claiming Land:
Win a battle on an unowned tile to automatically claim it as a Campsite
(Level 1) - it's FREE!
Landing on unowned property triggers an encounter card - pass the skill check to claim it
Upgrade your Campsite to a Tavern (Level 2) for increased rent income
Enemy Territory:
Pay rent OR attempt a Siege to capture it
Guards increase defense and rent cost
Failed sieges = gold penalty paid to the owner
âïļ Combat System
Overworld Battles: Land on spaces to encounter monsters. Win to automatically
claim the territory!
Battle Mechanics:
Choose STR, DEX, or INT to attack each round
Roll dice based on your stat value - each die that rolls 4+ = 1 hit
Most hits wins the round!
Dodge: Your DEX gives you a chance to completely avoid enemy attacks (1%
per DEX point)
Win enough rounds to defeat the enemy
Skills can be used once per battle for powerful effects
Mana Surge: Your INT gives abilities a chance to deal TRIPLE damage (1% per
INT point)
Fleeing = gold penalty
ð° Dungeons
Dungeons appear randomly on the map (glowing sword icon). Enter to face increasingly difficult
monster waves!
Wave System: Defeat multiple enemies in sequence
Boss Battles: Final wave features a powerful boss
Rewards: Epic loot and gold for completing dungeons
Death: Losing in a dungeon kicks you out (no property loss)
Dungeon Types: Demon Gate, Void Edge, Vampire Mansion, Wyvern Peak - each
with unique bosses
âĻ Skills & Abilities
Skill Bar: Bottom of screen shows your equipped skills (slots 1-6)
Class Skills: Unlocked from your chosen race/class at game start
Equipment Skills: Granted by equipped items with special abilities
Managing Skills: Right-click skill slots to assign/swap abilities
Cooldowns: Most skills recharge after each turn or battle
Tooltips: Hover over skills to see details
ð Items & Equipment
Treasure Chests: Land on chest spaces for random loot
Rarity Tiers: Common â Rare â Epic â Legendary â Ancient
Ancient Items: 10% chance to upgrade Legendary equipment with powerful
unique abilities
Equipment Slots: Head, Body, Main Hand, Off Hand, Feet, Hands, Rings (2),
Amulet, Back
Stat Bonuses: Gear increases STR/DEX/INT plus secondary stats like
Movement, Gold Find, Resistance
Scrolls: Consumable items with one-time powerful effects
ðŠĪ Traps
Players with the Skeleton Key passive can set traps at the Dungeon (Jail) tile:
Cost: 50 gold to set/overwrite a trap
When opponents land on the Dungeon, your trap triggers!
Effects: Steal gold, damage stats, or teleport enemies
Strategic positioning for maximum chaos!
ð Random Events
Special events can spawn at the start of turns:
Merchants: Purchase unique items from traveling vendors
Weather: Blizzard (slow movement), Gold Rain (bonus gold per move), Fog
(random skill choices)
Tax Collector: Reduces your movement to 1 die for 3 turns
Hoard Dragon: Steal gold from all players!
Events last for a limited duration
ðŊ Special Mechanics
Polymorph: Get turned into a sheep! Movement = 1 for one turn
Sanctuary: Clerics can set a respawn point. Death teleports you there
Bonus Loot: 1 in 6 chance to find hidden treasure after claiming property
Treasury: Landing on the Park space collects the accumulated pot
Inn Shop: Buy items at the start tile
ðĨ Multiplayer
Create Game: From main menu, set room name and player count
Join Game: Enter room code or select from available games list
Turn Timer: 90 seconds per turn (configurable by host)
AI Players: Fill empty slots with AI opponents
Chat: Communicate with other players during the game
Elimination: Lose all properties = you're out!
ðĄ Pro Tips
Balance stat investments - don't neglect any stat!
Upgrade properties early for consistent income
Save gold for dungeons - big rewards await!
Equip items that match your playstyle (combat vs. economy)
Night encounters are tough - prepare before nightfall
Watch out for other players' traps at the Dungeon
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GAME SETTINGS
(If checked, you will see AI players fight monster battles
turn-by-turn.)